Bullet

Node representing a bullet from an ennemy.

Inherits : Projectile

Description

This Node represent a bullet, which is a projectile fired by the ennemies.

It’s a Projectile, and does not change any of the parent behavior. It is created only for easy understanding of which projectile is friendly and which one is not.

Methods description

_ready()

In this method, the projectile is simply initialized with different values, specific to Bullet.

_physics_process(delta)

Arguments

delta
Delta (see Godot documentation for more details).

This method simply calls the parent’s physics. There is not additional behavior.